Posted: May 21st, 2010 | Author: lvyulin | Filed under: creative industries | Tags: creative industries | No Comments »
Introduction
The concept of “creative industries†was originally put forward in UK and has grown up in the West during 1990s (Ned, 2008: 32). Creative industries, as the UK definition describes, are “those industries which have their origin in individual creativity, skill and talent and which have a potential for wealth and job creation through the generation and exploitation of intellectual property†(DCMS 1998, cited in Keane, 2007: 4). It covers advertising, architecture, design, interacted software, film and television, music, publication, performance art, etc. (Hartley, 2005: 24). Creative industries have already played an increasingly significant role in the world economy. More than ten years later, creative industry started in China in early 2004 (Ned, 2008: 32). Nowadays creative industries are also flourishing in China, which have made a great contribution in creating fortunes and promoting other industries. Therefore Local governments in China have pressed on with the programming of creative industries. Ningbo also follows the banner of developing creative industries. And this essay will critically evaluate the development of creative industries in Ningbo. First of all, general situation of creative industries in Ningbo will be briefly presented; then some problems emerging from the development of creative industries in Ningbo will be demonstrated; further more, some suggestions for the further development of creative industries in Ningbo will be brought forward; and lastly, a conclusion will be devoted to making a general summary of the whole essay.
1. General Situation of Creative Industries in Ningbo
Harbor industries and advanced manufacturing industries have made great contributions to advance the economy of Ningbo. But recently, creative industries have played an increasingly significant role in promoting other industries and further rising the whole economy in Ningbo. In recent three years, creative industries in Ningbo have developed at a rate of 20 percent annually on average. The contributions of creative industries to the economy and society have been gradually increased, especially in creating job opportunities and expanding values of social assets. In May 2007, Ningbo Creative Industries Association was founded with the purpose of providing a good platform for probing into the ways to promote creative industries in Ningbo. (Lian, 2009: 183) By some figures and statistics, the essay will present the general situation of creative industries in Ningbo from three areas.
Industrial Design Industries: Industrial design in Ningbo has a huge market demand: in 2008, the total industrial production value was 1093.71 billion RMB, increased by 13.9 percent compared with 2006 (Lian, 2009: 183-184).
Software Outsourcing Industries: In 2007, compared with 2006, the income of software was up to 3.61 billion RMB, increased by 44.4 percent; it accounted for 1.05 percent of GDP of Ningbo compared to 0.85 percent in 2006. Its proportion in the Zhejiang province increased from 8 percent in 2006 to 10.2 percent in 2007. (Lian, 2009: 184)
Creative Industries Based on City Culture: There are nearly twenty thousand companies, more than two hundred thousand employees in this industry. The total value of the assets is up to sixty billion. In 2008, compared with 2006, the taking was 813.19 million RMB, increased by 10.07 percent. (ibid)
2. Problems of Creative Industries in Ningbo
Creative industries in Ningbo have developed by leaps and bounds, but we can not neglect the problems emerging from the progress. It is impossible to present all the problems of creative industries in the essay, therefore just two problems will be chosen to illustrate: fever of creative clusters, one in “hardware†construction, and lack of creative talents, one in “software†development.
2.1 Fever of Creative Clusters
One of the most visible measures taken by Ningbo government is to construct creative clusters, “a place for creative enterprise†(Keane, 2008), which, to some extent, improve the creative industries in Ningbo. However, there are many problems emerging in the construction of these “shining†creative clusters.
2.1.1 Lack of Overall Plans
The success of creative clusters relies highly on the good planning (Keane, 2008:35), while the construction of creative clusters in Ningbo unfortunately lacks overall plans, which is incarnated in the following three aspects.
First of all, each district plans and constructs creative cluster in its own way. In Ningbo, under the policy of developing creative industries in Ningbo, district governments independently establish their own projects of constructing creative clusters, which may cause some problems. The biggest problem is the overmuch of creative clusters. The district governments have not had the situation of Ningbo creative industries as a whole in the mind when they are planning the projects of creative clusters. It may result in the phenomenon that the supply of creative clusters ultimately exceeds the demand of the market, which would be a huge waste.
Secondly, most creative clusters in Ningbo are similar without obvious distinctions. The favoured treatments offered by different creative clusters are the same, not beyond the scope of reducing tax and rent. The target clients of these creative clusters are also the same: just “creative companiesâ€, without classification. In other words, the creative clusters in Ningbo do not have clear orientations. There are less creative clusters in Ningbo aim to attract a specific group of creative companies. Even Hefeng Originality Plaza which is known as the center of industrial design companies could admit any creative companies rather than just industrial design companies. The obscure orientations would aggravate the competition between the creative clusters in Ningbo and make against bringing the function of creative clusters into full play.
The last but not the least, in order to bloom the disused factories, some district governments in Ningbo transform these deserted plants into creative clusters, which reveals from the other side that the locations of the creative clusters are chosen without comprehensive consideration. Knowledge concentrated industries rely highly on human capital, so it is better for them to locate and centralize in the area rich of human resources (Zhang and Wang, 2008). Or creative cluster could locate in the area which has a lot of enterprises with a huge demand for product design, advertising, consultation, or other services provided by creative companies. Anyway, the locations of creative clusters should not be oriented by old plants.
2.1.2 Disused Factories as the Main Model of Creative Clusters
Many creative clusters in Ningbo are transformed from disused factories, such as 228 Creative Park, 134 Creative Valley, Loft 8, Third Factory Creative Block, etc. And more old plants are planned to be reconstructed as creative clusters. A typical example is Jiangbei district where at least 3 creative clusters are on construction whose preexistence are all deserted factories (Southeast Business). However, it is not suitable to choose old plants as bases of creative clusters.
The reasons for transforming deserted factories into creative clusters have changed from practical to superficial. In 1940s, in order to reduce the living cost, artists and designers in New York gathered in the SOHO district where the rent was low. And the SOHO district was constituted by a mass of industrial buildings which were utilized by these creative talents as their living space and working space. This is the first case of transforming disused factories into creative clusters. (Fei and Mei, 2010: 142) So originally, deserted plants were chosen to be bases of creative clusters because the constructions could offer both living and working space for creative talents and the rent there was low. Gradually the reasons have been changed. Nowadays, a large number of old factories in China have been transformed into creative clusters because some famous creative clusters abroad and success creative clusters in China, like Beijing 798 and Shanghai Binjiang Creative Park, are all built based on deserted plants. Briefly speaking, these developers of creative clusters just copy the form of some successful creative clusters, but ignoring whether it is still a good way or not in current society. Reconstructing disused industrial buildings could draw rein? Renewing deserted constructions generally costs more than building new ones (Chen, 2006: 92). Old factories could add a sense of art to the creative clusters? The range of art is extensive; different constructions have different histories and different values of art. What’s more, there is usually a potential threat accompanying disused factories: the soil pollution. Here is an instance. In 2007 some worker in Wuhan were poisoned when they were working in a building site, originally a pesticide factory there. After a series of reconnaissance and investigation, finally the result came out: the soil of this building site was badly polluted by chemical reagents. (News365) So it is possible that those creative clusters which are based on the disused factories will have some detrimental effects on people working there. Although no case has been reported in Ningbo, we should be aware of the dangers. After all, to forestall is better than to amend.
2.1.3 Not Purely Creative
Some creative clusters in Ningbo are not purely “creativeâ€, which is manifested in the following two aspects.
Firstly, creative clusters are originally constructed to gather creative companies, but some of the clusters in Ningbo actually admit any non-creative companies. With the purpose of finding out whether the creative cluster in Ningbo insist on accepting creative companies or not, I pretended to be a representative of a foreign trade company and gave calls to 5 creative clusters in Ningbo: Hefeng Originality Plaza (Ningbo Industrial Design and Creative Center), 128 Creative Park, Creative Valley, Third Factory Creative Block, and Creative 1956. The result is that Hefeng Originality Plaza and Creative 1956 both refuse to admit non-creative companies, while the rest could accept any types of companies. 128 Creative Park: non-creative companies can not directly buy but can rent the houses in the park from the house owners, which means the developers do not mind whether the cluster is creative or not after they sell out the houses; the distinction of 128 Creative park, emphasized by the receptionist there, is the “individual house†instead of other things related with creative industries; the beneficiaries of favored treatments are not limited in creative companies, but includes all the companies in the service industries. Creative Valley: non-creative companies can not directly enter the valley, however, as a receptionist there said, these companies can register a creative company to pass the government’s checkup. Third Factory Creative Block: any companies can be admitted in this block; the information given by the receptionist there is all about the acreage and rent of their houses.
Secondly, some creative clusters in Ningbo are not purely “creativeâ€, because they involve large-scale commercial estate. I will take Hefeng Originality Plaza and Book City as two examples. The former is a core demonstration area of industrial design in Ningbo, and the latter is an important part of the project “Sanjiang Culture Corridorâ€. According to the throwaway of Hefeng Originality Plaza, except for the office buildings for creative companies, Hefeng Originality Plaza also includes hotel, supermarket, KTV, cartoon cinema, book store, restaurants, fitness club, SPA house and etc. Book City is constituted by 8 buildings: a nine-floor hotel, a six-floor clubhouse, a culture & art workshop with entertainment facilities, a five-floor shopping mall, an amusement park, a media tower, a four-floor building planned for restaurants, and a book store (Southeast Business). These clusters are rather all-round commercial real-estate mixed with a creative cluster than purely creative clusters.
2.2 Lack of Creative Talents
The soul of creative industries is talents (Feng, 2009: 118). However, in Ningbo, there is a severe deficiency of talents for creative industries, like creative and technological talents, and talents in operating cultural capital and internationalizing creative industries (Ying, 2008: 26). Take industrial design as an example. There are more than 70 industrial corporations in Ningbo, but only thirty percent of them have an individual design department. Some big industrial enterprises in Ningbo, such as Fotile, Pioneer, Zhuoli, and Huayu, just have 3 to 6 designers for industrial design, and more design projects are given to other specialized industrial design companies. As for the specialized industrial design companies, the number is less than 20 in Ningbo, while there are more than one hundred companies in near Shanghai. (Lian, 2009: 197) The above phenomenon indicates, to some extent, the current situation of the absence of relevant talents in Ningbo.
The first reason for the lack of creative talents is that the creative atmosphere in Ningbo is not as pleasing as that in some metropolises like Beijing or Shanghai, so it is comparatively harder to attract creative talents from other cities (Lian, 2009: 199). Creative talents need not only the attractive treatments, but also the “circlesâ€: circle for living, circle for sociality, and circle for learning and self-promotion. But compared with metropolises, Ningbo does not have a similar creative atmosphere formed spontaneously in the course of city development; and Ningbo government neglects forming the atmosphere or creating the “circles†for creative talents when developing creative industries. Therefore, creative talents prefer to gather in the metropolises where their needs could be fully satisfied. (ibid) Another reason for the lack of creative talents is that colleges and universities in Ningbo have not paid enough attention to creative talents training, so not enough qualified creative talents have been brought up locally. Among 15 colleges and universities in Ningbo, just 4 of them have majors related to creative industries (Ying, 2008: 26-27). And take graduates in Ningbo in 2008 as an instance. There were only 72 graduates majoring in mass media, 18 in performance, 209 in art design, 51 in product design, 72 in visual art design, 86 in computer-based art design, 16 in image design, 38 in management of culture market, and 149 in cartoon design (Ying, 2008: 27). What’s more, it is impossible that all the graduates would stay in Ningbo to have jobs related to creative industries. Though Ningbo government has established a series of policies to attract and cultivate creative talents, the situation is still severe.
3. Suggestions for Creative Industries in Ningbo
After presenting the general situation and some problems of creative industries in Ningbo, the essay will enter on the suggestions for the further development. Except paying attention to the problems mentioned above, the essay will bring forward another significant point that is the protection of intellectual property which is not just for the creative industries in Ningbo, but is suitable for all the creative industries in China.
The core value of creative industries is creativity, a sort of intellectual achievement, which is invisible itself, and easily duplicated once set out to the public (Feng, 2009: 117). And intellectual property could be a means to safeguard the originality of creative achievements, and to protect the legal benefits of the creators (ibid). Therefore for creative industries, intellectual property is the core capital, and the key to survive and further develop (ibid). Currently, there are 3 laws and 2 detailed rules for intellectual property (Feng, 2009: 189). However, cases of violating intellectual properties frequently take place. Take Ningbo as an instance. In 2007, more than eight hundred cases were prosecuted in Ningbo (Lian, 2009: 197). So the government should keep on improving the existing law system of intellectual property, and sternly cracking down the behaviors of violating intellectual property. At the same time, China should strive for the voice in constituting international rules and criterions on economy and trade in order to further protect our intellectual property of our nation culture. What’s more, the public in China should be educated to have the awareness of intellectual property with the purpose of cultivating an atmosphere of respecting and protecting intellectual properties in the whole society. (Feng, 2009: 189)
4. Conclusion
To sum up, creative industries in Ningbo have developed by leaps and bounds for Ningbo has solid economic basis, advantageous geographic condition, and huge market demand. Admittedly, creative industries in Ningbo are not mature but in the early stage of development like some other cities in China. There are and would be some problems in the progress of development. It is normal and could not be avoided. As for the problems, what we should do is to face them instead of ignoring them; to solve them rather than covering them. For governments, they should not be dizzy with the attractions of creative industries; instead, they should cautiously evaluate how to properly develop creative industries on the basis of actual conditions.
References:
Chen Bochao (2006) ‘History Beginning of Shenyang Industrial Architectural Heritage and the Double Value’, Archicreation (9): 84-95.
Fei Teng, Mei Hongyuan (2010) ‘Transformation Research on Old Industrial Buildings towards Creative Industry’, Architectural Culture (1): 142-144.
Feng Mei (2009) Studies on the Development of Creative Industries in China, Beijing: Press of Economy and Science.
Hartley, John (2005) ‘Creative Industries’, in J. Hartley (ed.) Creative Industries, Oxford: Blackwell, pp.1-31.
Keane, Michael (2007) Created in China: The Great New Leap Forward, London: Routledge.
Keane, Michael (2008) ‘Creative Clusters: Out of Nowhere?’, Urban China 33: 34-35.
Lian weijia (2009) ‘Strong Market Demands Drive the Development of Creative Industries in Ningbo’, in Zhang Jingcheng (ed.) 2009 Chinese Creative Industries Report, Beijing: China Economic Publishing House, pp. 182-204.
Ned, Rossiter (2008) ‘Informational Geographies vs. Creative Clusters’, Urban China 33: 32.
News 365 (2010) http://nwes365.com.cn Last accessed May 2010.
Southeast Business (2010) http://dnsb.cnnb.com.cn Last accessed May 2010.
Ying Jinping (2008) ‘On the Cultivation of Talents in Cultural Industry in Ningbo’, Journal of Zhejiang Business Technology Institute 7 (4): 25-28.
Zhang Meiqing, Wang Lijun (2008) ‘Investigation and Analysis on Creative Industry Cluster’. http://www.seiofbluemountain.com/upload Last accessed May 2010.
Posted: May 21st, 2010 | Author: yangwu | Filed under: creative industries, real-estate | No Comments »
– To what extent the Culture & Creative Industries server for the Commercial &Real Estate Industries, taking Ningbo experience as an Example
Introduction
A big Chinese character “chai†(plan to be demolished) marked on the wall of the ruins, the gone bulldozer leaving a cloudy of dust behind; one and another aged building crashed to the ground in second, these pictures are frequent to be seen in the contemporary China. However, it seems that some old plants are lucky to survive from the destiny of demolition. Given the rise of the creative industries and the influential practices in the western countries, Chinese government learned from the profound strategies to urban development and started driving on the creative industries in the name of protecting and revaluing the heritage of the historic manufacture time.
The concept of the creative industries was initially introduced and highly promoted in UK from 1990s. It is a type of industries identified with the transfer to knowledge economy and the generation of creativity-based high value-added products and services. Although, UK is the first one raising the concept of creative industries, the orinigal artist community or more appropriately the sample artist creative cluster could be traced back to 1960s in America, for instance, SOHO region (Zukin 1989). The historic transformation of SOHO region presented an accidental outcome of stimulating the real estate market by its LOFT workshop and lifestyle bringing about the culture consumption by the middle-class (ibid). The same byproduct effect could be found in Beijing 798 art district as well (Berghuis 2008).
Motivated by its potential political, economic, social benefits, the development of creative industries was listed onto the agenda of China’s 11th Five Year Plan in 2005 (Rossiter 2008). However, other than generating economic power, the Chinese experience seems more focused on using creative industries to support real estate industries, commercial industries and tourism industries, moreover, to attract a large number of capital flows. More critical suspicion uttered by MyCreativity is that,
“…investment in ‘creative clusters’ effectively functions to encourage a corresponding boom in adjacent real estate markets. Here lies perhaps the core truth of the creative industries: the creative industries are a service industry, one in which state investment in ‘high culture’ shifts to a form of welfarism for property developers.â€(Rossiter et al 2006: 242).
This essay will investigate the relation intertwined between creative industries, urban space production, and real estate industries. Starting with relevant literature reviews, a closer look will be shed on the discourse of creative cluster, and deconstruct the creative cluster to two parts through more thoughtful interpretation. Then it will question a major problem within the creative cluster on its intensified interest in geographical location or physical property dimension. In final, the main argument will be explained through the field work in Ningbo account and the core fact is that, through adopting the creative industries strategy, local government, and urban planners join force with the land developers and the capital investors to start another round of urban renewal.
1 Cultural Creative Industries and Urban Development
As noted before, the creative industries was initially introduced in the early 1990s, identified as a new information besed economy. According to the report issued by Creative Industries Task Force (DCMS 2001:4), the creative industries is defined as “activities which have their origin in individual creativity, skills and talent, and which have the potential for wealth and job creation through generation and exploitation of intellectual property.†Along with the rapid development of Internet and media technologies and its global proliferation started in the same period, it lit up the universal enthusiasm for this new type industry (Flew 2009). Moreover, its low costs of production for one hand makes more competitive; on the other hand, it brings local industries moving upwards in the global value chain.
The connections between the rise of the creative industries and the development of cities were later drawn into the discussion. In the 1979s and 1980s, the cities in most western countries were suffering from the decline of manufacturing industries and encountering a bottleneck of development (Flew 2009:85). With the emergence of the creative industries, urban planners grasped the opportunities to using information economy as urban renewal strategies, highlighting the culture and creativity as a powerful means to revitalize and modernize parts of its urban economy. Meanwhile, many scholars joined to back up the cooperation between the creative industries and the urban regeneration. Scott (2008, see in Flew 2010) related the rise of creative economy to the resurgence of cities. And other scholar like Landry (2000) termed the cities as the hard infrastructure of creative industries, able to provide sufficient facilitates and relevant service network as well.
1.1 The Rise of Creative Industries in China
In late 2004, the concept of the creative industries arrived in mainland China. It was firstly adopted into practices by the cities like Shanghai and Beijing (Keane 2009a). Later on, the creative industries were officially put on the agenda in the 11th Five Year Plan from 2005 by PRC government (Rossiter 2008). An important goal is the ambition to switch the current China reality of ‘Made in China’ to ‘Create in China’, and thus to move higher up the value chain from the bottom position to upward (ibid). Since then, to accordingly promote creative economy, the officials, scholars, practitioners, entrepreneurs and developers have exploited the idea of creative industries and a range of Creative Cluster, Creative Harbor, Innovation Park and High-Tech Zone were springing up like mushroom largely in the mainland China.
In one of Keane’s reports, the author has done some ground investigation of creative clusters in Suzhou and Foshan. The purpose was to look into the underlying constraints within China’s creative economy (Keane 2009b). He argues that the example accounts and the vast majority of data together draw a conclusion that China’s creative industries are fundamentally misunderstood in China and more appropriately the cultural industries. By adopting the mode of cultural industries, it drives local urban development and increases land values conspiratorially (ibid).
1.2 The Reproduction of Space: From Retired Plant Building to New Creative Cluster
When the manufacturing industries moved out from the downtown city, those plant sites and retired buildings had to encounter an uneasy fate. Urban renewal project set up a target for new modern appearances instead of old historic ruins. As a result, many old industrial buildings of the city could only keep their memories into the city museum archives. After years’ urban development, a result is that China has received a bad reputation for destroying its historical roots as well as demolishing every old building.
Noticing that the rapid development of the creative industries in the western countries, gradually the urban planners realize that rather than absolute demolition it is possible to effectively repackage those old industrial buildings into the creative industries clusters, so as to rekindle the vitality of the original site and receive the same outcome as the former way of demolition. Soon, local governments and urban planners joining force with the land developers and the capital investors start another round of urban renewal through adopting the creative industries strategies.
2 Clustered Creative Industries and Real Estate Industries
Pasquinelli revisits David Harvey’s work of The Art of Rent (Harvey 2001), claiming that “all the immaterial economies have a material, parallel counterpart where the big money is exchanged†(2006:22). The mode of value generation in creative industries domain is in fact not limited to the exploitation of intellectual property, but also a more tendentious way of parasitic exploitation by another material objects. The discourse “collective symbolic capital†introduced by Harvey unveils the potential political economy of cultural interventions and the parasite exploiting the social creativity. The culture context provides the marks of distinction which be exploited further by capitalists to sell material goods. Pasquinelli states that the production of culture as social capital and real estate speculation is a couple of immaterial and material compound (ibid). Therefore, inspired by Pasquinelli’s argument, we try to decode the discourse of the creative industries into two parts: the culture and creativity as immaterial part; the clustered territory as material part.
2.1 The Culture and Creativity
Firstly, we draw on one of its subordinated elements: the culture and creativity. In his book The Rise of Creative Class, Richard Florida argued that “Creativity has come to be the most highly prized commodity in our economy†(2002:5). It also introduces a newly emerged social class as the “Creative Class†referring to those both being the source of “Creativity†in the rise of Creative Industries and contributing to the consumption for generating the economic growth in the cities; it seems a positive and productive circle. So, Florida argues that city’s economic prosperity and cultural attractiveness would increasingly depend on how the “Creative Class†is attracted and kept by the local strategies (ibid).
2.2 The Clustered Space
Another key element is concerning the cluster phenomenon. It is noted that the first interest to promote a cluster mode can be dated back to late 19th century. A British economist Alfred Marshall suggested the positive outcomes by clustering the related firms and industries to build a value chain (See in Flew 2010). Then in one decade later, another theorist Michael Porter put into effort to readdress the benefits of cluster as a business management mode (ibid).
Porter (1998) analyzed the cluster mode would bring about at least three competitive advantages to the involved industries, namely productivity gains, innovation opportunities, and new business formation. The first advantage refers to specialist inputs and skilled labor, enabling to promote the professional reputation and strengthen the collective power. The second one of innovation opportunities is focusing on the interaction with buyers and suppliers by emerging a present and compact value chain. The third one of new business formation is derived from better access to resource, such as venture capitalist, skilled workforce (See in Flew 2010:86-87). This notable cluster theory encourages the model of cluster spreading around. As noted earlier, other conceptual literatures have shed the light on spatial agglomeration and confirmed its capability to smooth the flexibility of information flows, interactive network and relation ties among the diverse but relevant industries (Scott et al 2001).
Taking account of above cluster characteristics, the urban policy makers in the stage of postindustrial cities began to combine the culture-led urban regeneration and the cluster mode (Schuster 2002). Practical cases like Hollywood and Silicon Valley demonstrate well the application of creative cluster theory. Except the initial startup in western countries, it also seems to find an even consistent role in countries like China where a collectivist ethos has long been cultivated by the state ideologies (Keane 2009a).
2.3 The Transfer: From Cultural Creative Cluster to Commercial Real Estate Industries
Summarized by Borg, Tuijl and Costa in their working report of creative industries in relation with Beijing urban development experience, there are at least two types of creative clusters: artists creative clusters and commercial creative clusters (2010:6). The artists creative clusters appear and grow ‘spontaneously’ by initiatives of artists who concentrate in a certain area to benefit from shared specialized field and inspiring artist environment. Differently, the commercial creative clusters are driven by real estate speculations and are much more planned, focusing on commercial spin-offs of art and culture. However, to name the representatives of the both, the artist creative cluster could refer to the original 798 art district; another type again could refer to 798 art district but in a later phase. In the same report, it records that through the transformation from artist creative cluster to commercial creative cluster, the most conspicuous difference is the growth of real estate price. Furthermore, the increasingly energetic commercial activities have also a profound effect in the form of rising rents. Some of the artists can’t afford the higher rents and have to move out of the area (ibid).
The familiar argument could be seen from Berghuis’ account of Dashanzi art district (2008). He argues that the most fundamental and essential development occurring here is indeed the real estate industry more than a contemporary art cluster Though, the place like Dashanzi district started as an experimental art basement of artists’ initiative, but it now ends up a trendy cultural cluster and commercial district whose biggest beneficiaries are property dealers. The loser could be the artists who contributed to the reborn of 798 art factory but eventually have to be driven off by the increasingly raised residential rent. In fact, the distinct culture context or creativity brand helps promoting the real estate speculation and generates a compound economy of creative industries and commercial industries (ibid).
3 Leading Actor or Supporting Actor
Following up the topic on the creative industries in relation to urban space production, this section scheduled to reflect forementioned literature thoughts into the performance of Ningbo creative industries in reality. The argument embedded is that the creative industries, for one hand, is a set of economic form, expected to generate economic growth and contribute to labor employment; on the other hand, it is also a tool, used to cover the underneath strategies for coalition between local government, real estate developer and commercial industries. We have chosen three observation sites for field work and systematically picked them up per differentiated phase categories. Phase one means the planning settled down and the project under construction; phase two refers to nearly finished project on a trial run; the phase three suggests the project formally on business.
3.1 Phase one: Hefeng Creative Square
The first observation spot is Hefeng Creative Square, located in the east bank of Yao River. Though only semi-finished architectural complex erects on site, the temporary enclosure wall presents impressive advertisements to attract potential companies and financial investment. Learned from the interview, the ambition of Hefeng is to establish a flagship industry in providing creative and innovative service to plenty manufactories in Ningbo area, not only compete with local service providers, but also those from Shanghai or others, even foreign countries. In regards with the decisive advantage for them to compete with other creative clusters, the interviewee emphasized the professional guide and training provided by cluster committee plus the golden location, the center of downtown Ningbo.
(Picture No.1: The Planning Map of Hefeng Creative Square)
The planning map demonstrates the square with a large plot in territory. Moreover, Hefeng creative square is not positioned as a simplex creative cluster, but integrated with commercial-oriented use like restaurants, hotel, shopping centre, and entertainment. The mode refers to the urban planner’s additional proposal that, besides the creative industries, they also conspire to develop real estate industries, commercial industries and tourism industries as well.
3.2 Phase two: Book City
The second spot is Book City. It is one of key culture and creative projects promoted by Ningbo Government. Situated oppositely to Ningbo Laowaitan, the site was once the flour factory of Ningbo. As same as Hefeng Creative Square, the structure of Book City is weaved as a matrix bonded culture and creative industries with commercial industries. The project of Book City is near to completion, and the key building which is the biggest one just celebrated its opening to public. To brand its culture meaning, Book City is titled as “City Reading Room on East Bank of Yong River †(CNNB 2010); for commercial promotion, it again advertise with “The First Culture, Tourism, and Commercial Plaza on Mouth of Three River†( Book City Billboard 2010, pic 2).
(Picture No.2: The Billboard Advertisement of Book City)
Since it is partially launched on business, we arrived at the site and did some anthropologist investigation. Next to Book City there is one normal-leveled residential community, so most retails around are accordingly small and simple ones including clothing shops, convenient stores and casual eating places. However, the propaganda of Book City promotes that the street beside will be the city’s future culture corridor. The most immediate effect observed on site is that some shops are closed for redecoration (maybe to upgrade); some change the business types. Moreover, we randomly interviewed some shop owners, some of them are optimistic about the benefits bought by Book City, for example, the existing restaurants; some complained the increased rent, such as low priced clothing shops.
In the case of Book City, the finding is to some extent the evidence to Keane’s argument that the Chinese experience of Creative Industries is mostly the Culture Industries (2009b). To decode the culture and creativity in a semiotic approach, these old buildings and old plants while transforming to the culture and creative cluster, it has become the visible imaginary symbols of the city culture and social experience.
3.3 Phase three: Fortune Creation Harbor
(Picture No.3: The Billboard Culture of Fortune Creation Harbor)
The last observation site is Fortune Creation Harbor situated in the North Bank Fortune Centre near to Ningbo Great Theater. At a first sight of the North Bank Fortune Centre, we noticed that though it covers huge territory with several high-end complexes, some offices seem empty and few pedestrians could be observed on site. When we get close to Fortune Creation Harbor, the situation is exactly the same, some companies removed out, some with no clue or little connection with creative industries.
Referencing to the initial design of Fortune Creation Harbor, it was once a key creative industries project promoted aggressively by Jiangbei government. The third picture attached above should have witnessed the prosperity once upon the time. However, two year later, the place shows more deserted and silent. It has failed to live up to the ambitions of their planners. We assume that this concerns much with the planner’s strategies for positioning the place. The basic mode is the same as of Hefeng Creative Square and Book City, to establish a comprehensive industries center, and the aim is to present a perfect package for attraction from real estate speculators and capital investor. Backed up by conspicuous state investments and by fast decision making, the areas have been transformed and neighborhoods have been revitalized, infrastructure has been upgraded. Unfortunately, a great leap forward can not guarantee a long term benefit.
Conclusion
In conclusion, to apply the concept of parasitic exploitation of symbolic capital (Pasquinelli 2006), the mode of development of creative clusters in local Ningbo seems a contradictory and conflicted. It confirms the situation of Ningbo’s creative industries that the culture and creative economy-oriented project is possibly exploited mostly by real estate speculators and leave little space for sustainable development of culture and creative reproduction.
Using the creative industries as overwrap, and then packaging the commercial oriented industries into creative economics, such a development mode of creative industries was copied by a lot of followers. As in Ningbo area, we’ve observed Loft8, Creation harbor and Creative 3rd plant established one and another designed in similar way. In a first sight, such creative industries may bring instant benefit as it successfully promotes the real estate speculation. However, the more in-depth and profound effect should be questioned and highlighted: how long could this mode of “fake†creative industries further go?
References
Berghuis, T, J(2008), ‘Constructing The Real (E)state of Chinese Contemporary Art: Reflections on 798, in 2004′ , Urban China 33 [Special Issue: ‘Creative China: Counter-Mapping Creative Industries’].
Borg, J, Tuijl, E and Costa, A, 2010, Designing the Dragon or does the Dragon Design? An Analysis of the Impact of the Creative Industry on the Process of Urban Development of Beijing, China, Retrieved May, 2010 from
http://www.dse.unive.it/fileadmin/templates/dse/wp/WP_2010/WP_DSE_borg_tuijl_costa_03_10.pdf
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